Macina

I’m working as an application developer at Macina Digital Film GmbH in Hannover. I joined the team to take the place of a Unity developer for upcoming projects.

At the moment I’m updating an internal tool to manage and control the servers used for rendering the VFX and ArchViz projects. The tool provides an interface to monitor the state and health of each rendering server and to switch between different renderers.

In addition I developed some utilities to streamline the bridge between Autodesk Backburner and Autodesk 3dsMax.

I’ll update this project page when I have the approval to show and describe the project in more detail.