About Me

Hello there,

My name is Tobias,
I am a .NET/C# and Unity developer based in Hannover, Germany.

I completed an education as a IT specialist for software development in 2009. I extended my expertise to interactive 3D applications when I started working with Unity in late 2010 and studied media design in 2011 (B.A.).

The work I’ve done since then covers many areas, e.g. developing own game ideas, writing Unity Editor extensions or game creation tools, providing tutorials at university, room-scale VR on mobile phones, AR and VR applications, persistent AR (Azure Spatial Anchors), maintaining a modified version of UGUI for multiple concurrent user UI and others.

Feel free to reach out to me with request or questions you have.

My Skills & Focus

Programming & Technologies

.NET/C#
90%
Unity
90%
C/C++
30%
OpenGL
30%

3D & Art

Maya
70%
Modo
40%
3Ds Max
30%
Photoshop
30%

The above should give an impression on what my focus is, I find it hard to measure my experience with a software or technology.

My Projects

This is where it might get interesting or exciting. Unfortunately I didn’t had the time to fill this spot on the website and I ask for your patience. I’ll continue to update this page with links to my projects and repositories whenever I can.
As a starter I invite you to visit me on GitHub: https://github.com/TobiasPott and dig through some of the work I put up there.